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The Mighty★Wow power leveling

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发表于 2009-12-3 19:27 | 显示全部楼层 |阅读模式
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Badges Most of the banter in trade chat is over the addition of conquest badges to heroic five player dungeons and the old ten and twenty-five player raids Does the inclusion of these badges cheapen current content? Will players still knock out all of the Ulduar content when they can mine badge gear out of much easier and quicker heroic dungeons? There may be more instances of Ignis, Razorscale and The Iron Council surviving the pillaging of their homes post 3.2 but I suspect most guilds will still farm out the T8 pieces and best in slot items from Yogg Saron. I actually suspect there may be a renewal of interest from many guilds struggling in Ulduar to revisit Naxxaramas to farm easy badges and upgrade many players quickly. Call of the Crusade Another ambitious entry into raid and group content and the next step in Wrath of the Lich King progression, Crusaders' Coliseum offers five, ten and twenty five player content. The addition of this dungeon also heralds Blizzard's newest tinkering of difficulty levels by allowing raid leaders the ability to select normal or hard modes. As stated above, the five player content is quick and easy. It yields item level 200 epics on regular mode and item level 219 epics on heroic. Dungeon Loot Tradeable To fix the top issue that GMs had to deal with on a daily basis, errant master looters, the ability to trade all loot to members of the same raid ID was added. This is one of the smarter features added to the game. It has a two hour time limit and the person being given the item must have been eligible to loot at the time it dropped. This feature can really help speed up runs while DKP is checked or loot councils convene. Raid Extensions Cheap wow gold buy wow power leveling aion xzdmx1204 For one thing,wow power leveling it must be too tired for me to give four continuous lessons, for another, I wanted to listen to any other teachers’ lessons,wow gold so I asked Mr Xie to share the lessons with me. I told him everything about my teaching plan,wow power leveling so he could give lessons just according to my teaching plan. Everything went smoothly. A unit almost has been finished. I think I have already been familiar with the whole teaching process of a unit. Finally I could relax myself, without no task, no job, and no need to go to school. I habitually turned on the computer to read compositions. Soon a little child came into the room. I asked something about him and realized that he is my cousin, so I left the computer to him to play with, and then I came into my bedroom.wow power leveling Before I went to bed, I habitually moved the alarm clock, and then turned off it. I decided to let myself enjoy the sleep.aion gold I did not want to force myself to get up according to the alarm clock,wow power leveling but let myself get up when I wake up naturally. After all, I was too tire and worn out this week and it’s aion power leveling only once during this week to have a good sleep. My personal favorite of the new changes, Raid ID extensions allows raiders to prolong the reset timer of their raids. This change is nice as many folks are currently finishing up the last couple fights in Ulduar or working out the last few hard modes, but it will become invaluable in the next patch when Icecrown is introduced. Many times in the last version of the game my guild would have killed for an extra week on Mu'ru or any of the extremely difficult bosses in Sunwell. I hope Icecrown provides a similar level of difficulty and this modification of how raid timers are managed will help bleeding edge progression guilds accomplish their goals in a more efficient manner. This ability is controlled by the individual player to prevent PUGs from causing havoc amongst the general populace. Argent Tournament Expanded Blizzard employs the world鈥檚 top psychologists to ensure maxim addiction factor to WoW (ok, I admit, I made that up....didn't I?) Tying into the Call of the Crusade theme, the Argent Tournament has ramped up its efforts. New daily quests and rewards have been added with a couple of them having an extreme fun factor. Players with appropriate faction and enough currency can purchase a mount for their squire and a new tabard that has a clickable ability that teleports the player to the tournament grounds, allowing maximum time to squeeze in all those dailies. Isle of Conquest Off the coast of Northrend, Horde and Alliance forces are locked in an epic struggle for a tiny island rich in resources. Known as the Isle of Conquest, this rocky battleground's proximity to Icecrown makes it a highly prized base in the war against the Lich King. Both factions have deployed devastating weapons to drive each other from this strategic location. Day and night the ground trembles under lumbering siege vehicles while monstrous airships pummel enemy positions with fiery cannons. The bloody conflict spreads to every corner of the island as new heroes arrive to aid their factions. It remains to be seen whose banner will wave triumphantly over the Isle of Conquest and at what cost victory will be achieved The newest battleground to hit Azeroth is a mixture of elements from AV, AB and Wintergrasp. This battleground employs a reinforcement system akin to the one in AV to prevent a prolonged stalemate. The island is home to several nodes and two opposing keeps. Siege weaponry is stored at each node and the faction that controls that area gets to use it. In addition to three siege nodes are two resource nodes that when held will increase siege weapon damage. The most interesting bit of this is the Hangar. Controlling this node grants you access to an aerial warship complete with guns that you can use to rain down destruction on opposing players or become a pseudo paratrooper and jump behind enemy lines and directly into their keep, even with the gates still up (this grants you an oddly named achievement that will undoubtedly draw a few chuckles from your guildmates). Battleground Changes One of the least talked about aspects of patch 3.2 thus far has been the sweeping changes to Battlegrounds. Perhaps this is due to the basic "mini-game" feel that PvP has been given recently or maybe it鈥檚 due to an overall shift in player desire making WoW a raid-centric game. Despite a drop in tangible interest in PvP or maybe more to the point, because of them, Blizzard has gone to great lengths to freshen up instanced PvP. The introduction of battleground experience gives another option for leveling for those that are more inclined to PvP over PvE. Twinks can chose to disable this feature to stay in their chosen level range. To keep twinks separated from the general population any player who has their experience disabled will only be matched with other players who have it shut off.
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